Vehicles

Vehicles

Base Wars vehicles guide: tanks, jets, ships and gunships compared with controls, counters and crew tactics so you can swing objective fights in your team favor.

4
Platform Classes
Explosives
Counter Rule

Introduction

Tanks, jets, ships and gunships turn Base Wars into small-scale combined-arms battles where vehicle play decides most objective fights on open maps. Infantry and vehicles are built to counter each other — explosives crack armor, heavy armor soaks small arms, and positioning beats raw firepower when a crew overextends. This page covers every platform class: what each vehicle does best, how to crew it without feeding, and the three counterplay habits every infantry player needs when a tank rolls onto your capture point. Whether you plan to main a driver role or simply stop dying to them, the fundamentals are the same.

Vehicle Class Comparison

PlatformBattlefield RolePrimary Counter
TankArmored pressure that breaks defensive linesCoordinated explosives and flanking
JetAir support and open-ground contestingAA positioning and concentrated fire
ShipShoreline control and long-range supportAvoiding open water without cover
GunshipMobile support fire during pushesFocus fire while it commits to a hover

Platform Profiles

S

Tank

meta

The armored anchor that turns contested captures into slow, deliberate and winning pushes.

RoleAbsorbs pressure on the point and breaks defensive lines wide open for the foot team.
StrengthSmall arms bounce off the plating while your cannon controls the engagement range.
Watch OutCoordinated launcher fire and flanks punish drivers who push without infantry support.
A

Jet

Air platform for contesting open ground and punishing stacked defensive positions all match long.

RoleArrives fast across the map and forces defenders to respect exposed sightlines.
StrengthSpeed and angles that ground-based defenders cannot challenge without preparation.
Watch OutDives into prepared positions trade poorly, and low-speed turns make you an easy target.
B

Ship

The shoreline controller that dominates water lanes and supports careful beach approaches.

RoleApplies long-range pressure along coasts while the infantry capture the inland points safely.
StrengthControls engagement distance on maps with meaningful water boundaries to exploit.
Watch OutStranded on maps without water routes, and exposed when it hugs an enemy shoreline.
A

Gunship

featured

Mobile support fire that hovers over a push and covers the whole team from above.

RoleOverwatch during coordinated attacks and fast repositioning between the key objectives.
StrengthFlexibly delivered firepower that arrives wherever the infantry needs it most.
Watch OutHovering to aim makes you a focus-fire magnet; keep moving between bursts constantly.

Core Mechanics

Vehicles run on a simple counter triangle rather than raw stat sheets. Explosive weapons are the universal answer to armor: launchers, grenades and underbarrel rockets punish anything with treads or wings, which is why anti-vehicle loadouts always carry something that explodes. Conversely, small arms struggle against heavy plating, letting a tank sit on a point that would clear infantry instantly. Mobility adds the third edge — jets and fast vehicles trade armor for positioning, so they win by arriving first and lose when cornered. Crew habits complete the system: drivers who preserve their vehicle over a full match outperform reckless ones who trade it for a single kill.

Advantages

A competent vehicle crew swings matches that infantry alone cannot. Armor turns contested captures into coordinated pushes, air support punishes defenders stacked on one angle, and shoreline control opens routes the ground team never sees. Because most maps are built around vehicle-heavy lanes, mastering one platform immediately raises your team's floor — a tank that survives to the end of a round keeps constant pressure alive. Vehicles also funnel Battle Score indirectly: fights around objectives pay more when your crew keeps them contested, and surviving longer means more score per spawn. For players who like roles with clear responsibilities, crew play is the most structured way to contribute.

Challenges

Vehicle play carries real costs. There is no official published stat page for vehicle health or damage, so community numbers should be treated as approximate and re-tested after patches. Alone, any platform dies quickly — explosives counter armor hard, and an isolated driver is a score donation. Seat-swapping, respawns and enemy focus fire can chain-feed if your team loses momentum. Maps with tight interiors also strand tanks and jets where infantry rules. Finally, vehicle play depends on availability: contested spawns mean you cannot always get the platform you planned for, so every driver needs an equally strong infantry fallback loadout.

Frequently Asked Questions

What should I learn to drive first?+
Start with the tank, because it teaches the fundamentals all vehicle play reuses: angle your armor toward the threat, keep an exit route, and never push past your infantry support. Tanks are forgiving enough to survive mistakes that would instantly destroy a jet, and holding a capture point with one immediately shows you how objective pressure works. Once you are comfortable reading engagements, branch into air platforms, which demand map knowledge and commitment discipline on top of the driving itself. Whatever you pick, pair it with a solid infantry loadout so a contested spawn never leaves you useless.
How do I counter enemy vehicles?+
Carry explosives and play angles. Launcher-class weapons, grenades and explosive rounds are the designed counter to every armored platform, and even one or two connected hits force a tank to back off and repair its push. Against air, break line of sight and punish commitment — jets and gunships lose their advantage the moment they hover or dive into prepared anti-air positions. Focus fire matters more than individual damage: three players landing hits together remove a vehicle far faster than three duels. Finally, communicate the vehicle's position so your whole team rotates into the counter instead of feeding it one at a time.
Are vehicles worth the spawn contention?+
On open maps, yes — vehicle play decides most objective fights, and a crew that survives a full round generates more value than another infantry spawn would. The key word is survives: drivers who trade their tank within seconds of spawning net negative value because the team loses both the platform and the spawn cycle. Enter late if the spawn is contested, stay with infantry support, and rotate off the point when your health drops instead of gambling. On tight maps where platforms get stuck, infantry loadouts simply outperform, so read the map before fighting for the driver seat.

Quick Tips

💡

Always keep an exit route before you commit. The difference between a veteran crew and a feeder is rarely aim — it is whether the tank can reverse out when explosives start landing, or whether the jet has momentum to climb away from a dive. Plan the escape while you still have full health, because once you are pinned against geometry, the counterplay window has already closed for you.

💡

Pair up with infantry instead of soloing. Explosives counter armor, and infantry counter the infantry carrying those explosives — the two roles cover each other perfectly. A tank advancing behind two players who clear corners survives three times longer than one driving alone into an unknown doorway. Conversely, foot soldiers get cover and a mobile firing platform, so sticking together benefits both sides of the pairing.

💡

Learn the spawn timing of your favorite platform. Vehicle spawns are contested resources, and knowing roughly when a slot frees up lets you arrive first without wasting the match fighting teammates for the seat. If the slot is taken, default to your anti-vehicle or objective infantry loadout rather than waiting at spawn — time standing in the garage is score you will never get back.

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